Star Trek Fleet Command Features Wish List
There have been a great number of improvements made to STFC since November of 2018. As someone who’s played for nearly that whole time, I thought today would be a good time to share my Star Trek Fleet Command Features Wish List. There aren’t deal-breakers, just a list of things that I’d be happy to see added to the game.
Officer Loadouts
I’ve seen a lot of people asking for this for a while, and I believe I’ve even seen some of the developers discussing it, but it’s not here yet.
After a while, you get a pretty good idea of which officers work best together, and for what purpose: The PMC crew to kill hostiles, Kirk Spock Carol (or Decius or Khan) for armadas, or Klaa, Kras and Stonn for emptying out a base. It would save a lot of time and tedium to just be able to save your favorite.
For demonstration purposes, let’s say your biggest survey ship is an Antares (because mine is at the moment.)
You’ve been out mining gas all morning when by a stroke of luck, your neighbor has left his shield down. Your Antares is now going from being a mining ship to a cargo hauler. So it’s off with your fast mining T’Pring crew.
This crew right now will mine almost 20,000 raw 3* gas an hour. But since my Antares is my biggest cargo ship, now I need to recrew it.
So I’ve got to change out all three officers, and replace them with my speed and cargo capacity crew of Klaa, Kras, and Stonn. My Antares with this loadout can strip a base of 1.6 million in resources every time it hits. It would be nice to be able to click on “crew bookmark 2 – base raid,” and get this crew loaded in one click and without scrolling back and forth to find officers.
Stop Bookmarks From Jumping Back to the Top
As a frequent base raider, the best tool that’s come into the game in the past year has been the bookmarks feature. Before that happened, I’d usually find an inactive player and send them base coordinates in private messages.
But… the problem, when you have 100 bookmarks saved, is that the game keeps jumping you back to the top after you check on one. So if a base your targeting has moved, and you want to delete the bookmark, you’re going to have to scroll all the way back down
Scopely made this change on a few other menus, it would be great for bookmarks.
Nicknaming Your Ships
Don’t tell anyone, but I use my biggest D’Vor as an attack ship during the Latinum Rush events. I’d love to be able to label this ship in the game as “Attack Piggie.” This is a feature of Star Trek Online that would be cool to have in STFC.
It would be even better if these names could appear on the ship graphics in-game, but I realize that’s asking a lot.
Self-Destruct
Maybe this has happened to you, maybe it hasn’t happened yet. Your alliance has formed an armada, or maybe somebody in your alliance is being raided or is looting a base, and you need to get there in a hurry. But your ship is located all the way at the other end of the galaxy.
Normally, you’d just plow your ship into the closest hostile, repair, and you’d be on your way. But later in the game, your ship might be too strong for that, and blowing up your ship on a hostile might take you a really, really, really long time.
This is where a self-destruct button would come in handy. Obviously you wouldn’t want to make it too easy to press, but this would save a whole lot of time and effort.
There’s even an Auto-Destruct app for your Alexa that everyone should have. My kids love it. It would be nice to have it in STFC.
Level Up Category for Officers
This would be very helpful for domination events, and if they ever bring back officer XP spending events. Right now you can sort by officers that are promotable, but not by ones that are simply able to be leveled up. So you either have to set up a spreadsheet or search through all of your officers every time you want to find ones you can level up.
Fix the Armada Display Error
This one goes back to the rebalancing of the game back in November. The initial display of the other ships in your armada shows them as being much weaker than they actually are. You can get it to display correctly by clicking all of the ships in the armada, but it would be nice to get this fixed and have the ships’ power display correctly from the beginning.
The first picture shows what one armada looked like before I went in and clicked on all of the other ships in the alliance.
The next image shows what the actual strengths of the ships are.
That’s quite a difference.
“Dead Node” Note in Battle Logs
This would help with a lot of ROE problems on the various servers. And it would save me a lot of time, and save a lot of screenshot space on my phone. Just a little not in the battle logs that indicate that the attacked ship was on a dead node.
And lastly, Fix the Data Nodes.
Last but not least on my Star Trek Fleet Command Features Wish list, is the one that everyone was talking about last week. The 3700 nodes in Yarda are bad enough, but the corrupted data with 10 in Rainsford is even worse. Maybe this was just for the event. Hopefully.
Do you agree? Disagree? Did I miss anything? Let me know in the comments and stay safe out there my friends.
Photo by plindberg
1 thought on “Star Trek Fleet Command Features Wish List”
Comments are closed.